Thursday, July 16, 2015

Splitting an Adventurer's League table


The extra Prep for split:
1) Have TWO OR MORE sets of combat stats for mobs preprinted.
2) Ideally, have the same printed for NPC spells details for quick reference.

The split mechanics:
As a large group, roleplay up to the point of combat start.
Split into groups of 1) similar numbers of players, and 2) similar total level. You don't want one group with 6 players and another with 3 players. You also don't want all the 4th-level PCs in one group and the 1st-level PCs in the other.
Run the combat.
The resolution mechanics:
Award full experience and treasure to winning groups.
To groups that were not successful, award exp for monsters only they defeated, and award no treasure for that room. (Reserving DM option to override.)

The join mechanics:
Use the most successful group's result to continue the story. Those involved in achieving that result already gained the most benefit.

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