Thursday, November 6, 2014

Wow. Just, wow.

Based on a list of geological features of Mars, I wanted to sort by proximity to Olympus Mons. The formula on this page was amazingly helpful:

 http://bluemm.blogspot.com/2007/01/excel-formula-to-calculate-distance.html

List of features sourced from Wikipedia.
Diameter of Mars sourced from Google Search.

The list:

Feature Name Type N Lat W Long Diam km Peak km Proximity to O M Side by Proximity Odds 9/33 being on Trytan Final side
Anseris Mons         9587.3592 Unknown Telthys Telthys
Euripus Mons         9587.3592 Unknown Telthys Telthys
Gonnus Mons         9587.3592 Unknown Telthys Telthys
Hellespontus Mons -45.5 317.5 681   11222.131 Telthys   Telthys
Horarum Mons         9587.3592 Unknown Telthys Telthys
Labeatis Mons         9587.3592 Unknown Telthys Telthys
Octantis Mons         9587.3592 Unknown Trytan Telthys
Peneus Mons         9587.3592 Unknown Telthys Telthys
Peraea Mons         9587.3592 Unknown Telthys Telthys
Ausonia Montes         9587.3592 Unknown Telthys Telthys
Australe Montes         9587.3592 Unknown Telthys Telthys
Centauri Montes         9587.3592 Unknown Telthys Telthys
Chalce Montes         9587.3592 Unknown Telthys Telthys
Coronae Montes         9587.3592 Unknown Telthys Telthys
Libya Montes 2.7 271.2 1229   9827.1152 Telthys   Telthys
Tanaica Montes         9587.3592 Unknown Trytan Telthys
Xanthe Montes         9587.3592 Unknown Trytan Telthys
Australis Tholus         9587.3592 Unknown Telthys Telthys
Charitum Tholus         9587.3592 Unknown Telthys Telthys
E.Mareotis Tholus         9587.3592 Unknown Telthys Telthys
Jovis Tholus         9587.3592 Unknown Trytan Telthys
Kison Tholus         9587.3592 Unknown Telthys Telthys
N.Mareotis Tholus         9587.3592 Unknown Telthys Telthys
Uranius Tholus         9587.3592 Unknown Telthys Telthys
W.Mareotis Tholus         9587.3592 Unknown Telthys Telthys
Zephyria Tholus         9587.3592 Unknown Telthys Telthys
Arsia Mons -9.4 120.5 485 16 2238.7775 Trytan   Trytan
Ascraeus Mons 11.3 104.5 462 18 2095.3028 Trytan   Trytan
Elysium Mons 25 213 432 12.5 5402.3709 Trytan   Trytan
Galaxius Mons         9587.3592 Unknown Telthys Trytan
Oceanidum Mons         9587.3592 Unknown Trytan Trytan
Olympus Mons 18.4 133.1 624 27 0 Trytan   Trytan
Pavonis Mons 0.3 112.8 375 8.7 1979.5233 Trytan   Trytan
Pindus Mons         9587.3592 Unknown Telthys Trytan
Tyrrhena Mons         9587.3592 Unknown Telthys Trytan
Charitum Montes -58.3 44.2 1412   7719.62 Trytan   Trytan
Echus Montes 6.8 78.2 203   4014.5295 Trytan   Trytan
Erebus Montes 39.9 170.5 594   2842.7235 Trytan   Trytan
Geryon Montes -8 80.7 274   4266.408 Trytan   Trytan
Hellas Montes         9587.3592 Unknown Trytan Trytan
Hibes Montes 3.9 188.9 177   4145.1886 Trytan   Trytan
Nereidum Montes -41 43.5 1677   7473.2785 Trytan   Trytan
Phlegra Montes 40.9 197.4 1310   4324.2224 Trytan   Trytan
Sisyphi Montes -69.8 346.9 198   9163.1249 Trytan   Trytan
Tartarus Montes 25.1 188.7 1011   3802.8912 Trytan   Trytan
Tharsis Montes 2.8 113.3 2105   1829.5928 Trytan   Trytan
Scandia Tholi 66 135.4 1232   3501.0046 Trytan   Trytan
Albor Tholus 19.3 209.8 165 4.5 5287.061 Trytan   Trytan
Apollinaris Tholus         9587.3592 Unknown Telthys Trytan
Ceraunius Tholus 24.2 97.2 108   2488.6119 Trytan   Trytan
Hecates Tholus 32.7 209.8 183   5091.12 Trytan   Trytan
Iaxartes Tholus         9587.3592 Unknown Trytan Trytan
Issedon Tholus         9587.3592 Unknown Telthys Trytan
Ortygia Tholus         9587.3592 Unknown Telthys Trytan
Tharsis Tholus 13.4 90.8 153   3006.6325 Trytan   Trytan

Saturday, March 29, 2014

Creative Familiars in 5ED

If you're a long-time D&D/Pathfinder gamer, you're familiar with creative familiars and animal forms. Parrots who can talk, monkeys who can carry things around, legendary gorillas who circumvent normal strength maximums while wielding items without restriction...

This came up last session, so I needed to spend a little effort researching whether Talking Parrot Familiars were a part of 5th edition.

Executive summary:
1. Wizards can't speak through their familiars using rules as written.
2. Familiars are significantly weaker than previous editions.
3. You can create a spell to speak through your familiar (or companion).

Analysis:

Parrots on their own will say nonsense phrases, not meaningful speech.
At this time Familiars do not gain INT, so the Parrot is locked at 2 INT. (spell details below)

You could cast another spell to have your Parrot familiar talk. Message is close to what you're looking for, but it only communicates with the Parrot; doesn't allow it to talk to anyone but you. Magic Mouth would do what you need but it's not in the game yet.

N'Krumah's Faithful Companion spell is very like Find Familiar but avoids the "permanent but dismissable at will" Familiar bond, and there seems to be no feedback effect in 5ED anyway. Perhaps you could change it to be a 2nd or 3rd level spell similar to Magic Mouth, targetable (touch) on your familiar but doesn't need to be "pre-loaded" like a normal Magic Mouth. You can already listen through a familiar, range is unclear but implied 100'. Or, the familiar can cast a touch spell, say normal Magic Mouth that would be loaded at time of casting, technically the familiar spellcasting requires touching a creature but IMHO it would be close enough. That definitely suffers the 100' distance, so preloading the spell might be a closer-to-normal way to do it.

The 2 spells for comparison:

Faithful Companion
Smaller creature is summoned (monkey, parrot, dog, etc.), follows simple orders (fetch, guard, attack)

Find Familiar 
1st‐level conjuration (ritual) 
You gain the service of a familiar, a spirit that takes an animal form you choose. [statistics and rules removed]

1. within 100 feet of your familiar, you can communicate with it telepathically.
2. as an action, you can see and hear through your familiar's senses 
3. your familiar can deliver a spell that requires touching a creature.

Sunday, March 16, 2014

Dwarven Forge gaming tiles - 2013 Dungeon set: Hand-painting steps

Dwarven Forge ran a Kickstarter campaign in 2013 to create expensive steel molds for extremely durable gaming tiles. Their initial foray into this arena was with the Dungeon tile set. I bought a few sets then, and I have pledged for more sets in their current (2014) Kickstarter campaign. The current campaign is for a Cavern set. I should state that the Cavern tiles look more difficult to paint, so I ordered pre-painted tiles this year.

In the previous Kickstarter, I bought unpainted tiles. They were perhaps $30 cheaper for set, and I felt if I wanted to paint them I could handle it myself. Around a month ago, I finally got serious about painting them. Dwarven Forge produced a very helpful in-depth video demonstrating how to paint the tiles. http://www.youtube.com/watch?v=8VCa23FMigw An experienced painter might this video unnecessary, but I certainly felt more comfortable after seeing Stephan's demonstrations. The video covers intricate details like proper drybrushing and color recommendations, to the mundane aspects like mixing paints and cleaning brushes.
  
The video shows four painting steps. The pictures below show the process from unpainted tiles to final game-ready painted tiles. I also included a picture of a tile painted using stone-texture spray paint. (Had to try it. Would have been a great time-saver.)

Comparison 1- Unpainted thru 4 coats + sprayed

Comparison 2- Final + Unpainted + Sprayed

Comparison 3- Unpainted + Final + Sprayed

Detail 0- Unpainted

Detail 1- Base Coat

Detail 2- Highlight

Detail 3- Unifying Coat

Detail 4- Final Coat

Detail 5- Sprayed

Sunday, February 9, 2014

Searing Smite analysis

One of my gamers plays a multiclassed level 3 paladin / level 13 fighter. In this edition of D&D, paladins gained a new spell that applies minor (1d6) instantaneous fire damage and adds ongoing minor damage until the target makes a saving throw, which ends the spell. The gamer questioned whether multiple melee attacks would add more ongoing damage. After my analysis, I find the current ruleset is unclear. The following is my interpretation:

The proper interpretation is not to have the ongoing effects stack.

The target is burst 1d6 extra fire upon each attack. This is an instantaneous effect and it is applied for each attack. (It could be viewed that the initial 1d6 extra stacks.) Each melee attack also applies the "OMG I am on fire as a secondary effect but this effect does not have a name" secondary condition. These secondary conditions do not stack. Once the target has the condition, they have it, and they don't get another from more attacks.

(reference: While this is not specifically addressed by the stacking rules which are limited in scope to benefits and penalties, the designers have restricted stacking rules more in this version than in the past. Even METEOR SWARM explicitly does not stack with itself in 5ED, although it explicitly has stacked with itself since Expert and 1ED.)

So the secondary effect is SV VS CON (DC 8+5+5=18) or take 1d6 fire damage, success ends the spell, repeat each round.

If Cazzian wishes to overload the secondary 1d6 damage he can hit multiple targets. Of course they would each get a saving throw, and any one of them making their save would end it from that point on.

Interestingly, the SV VS CON DC 18 should probably be 8+1+5=14 due to multiclassing into a non-casting class, but whatever it's another flaw.